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Little Johnny - a well-respected young mathematician - has a younger sister, Justina. Johnny likes his sister very much and he gladly helps her with her homework, but, like most scientific minds, he does mind solving the same problems again. Unfortunately, Justina is a very diligent pupil, and so she asks Johnny to review her assignments many times, for sake of certainty. One sunny Friday, just before the famous Long May Weekend1 the math teacher gave many exercises consisting in finding the axes of symmetry of various geometric figures. Justina is most likely to spend considerable amount of time solving these tasks. Little Johnny had arranged himself a trip to the seaside long time before, nevertheless he feels obliged to help his little sister. Soon, he has found a solution - it would be best to write a programme that would ease checking Justina's solutions. Since Johnny is a mathematician, not a computer scientist, and you are his best friend, it falls to you to write it.
Write a programme that:
In the first line of the input there is one integer () - it is the number of polygons, for which the number of axes of symmetry is to be determined. Next, descriptions of the polygons follow. The first line of each description contains one integer () denoting the number of vertices of the polygon. In each of the following lines there are two integers and () representing the coordinates of subsequent vertices of the polygon. The polygons need not be convex, but they have no self-intersections - any two sides have at most one common point - their common endpoint, if they actually share it. Furthermore, no pair of consecutive sides is parallel.
Your programme should output exactly lines, with the 'th line containing a sole integer - the number of axes of symmetry of the 'th polygon.
For the input data:
2 12 1 -1 2 -1 2 1 1 1 1 2 -1 2 -1 1 -2 1 -2 -1 -1 -1 -1 -2 1 -2 6 -1 1 -2 0 -1 -1 1 -1 2 0 1 1
the correct result is:
4 2
Task author: Piotr Stanczyk.